Teaching+the+Nintendo+Generation

Teaching the Nintendo Generation

Teaching with Nintendo DS

21st Century Students have/use all these every day
 * Cell Phones
 * Game Platforms
 * iPods
 * Computers

Project Tomorrow (http://www.tomorrow.org)
 * Results Overview (full report due next week)
 * Students prefer learning online
 * Want to learn with the devices that they have and use everyday
 * Prefer to learn with games

[|Engage Me]! (Robin Hood School, Birmingham, UK [YouTube])
 * Similar to "[|Vision of K12 Learners Today]" (YouTube)

Digital Kids
 * Connected
 * Engaged
 * Social
 * personal Learning
 * Differentiation
 * Different learning styles

Why Nintendo?
 * Almost everyone has one
 * Relatively inexpensive
 * Students know how to use them
 * Available software application
 * Built-in networking abilities (Pictochat)
 * Learning is entertainment

Benefits:
 * No training needed
 * Networked classroom instantly
 * make learning transparent
 * allows for differentiation
 * one on one teacher to student tutoring
 * fun and challenging
 * low cost "multiplayer" downloads

Activities Games in Class
 * Brain Games
 * Morning Warmup
 * math, music, language, problem solving, memory, practice, time and space, soduko
 * Math: Brain Age, Math Patrol
 * LA: My Word Coach, Brain Age

"People can be reading or whatever and others can be communicating using pictochat"

Classroom Implementation
 * Morning Warmup
 * station work
 * math practice

Classroom stations
 * glogster poster
 * la and math
 * Palm, iPods, Nint DS, SMART
 * Movies snippet with Palms

Language Arts
 * reading groups
 * book discussioons

Social Studies and Science
 * pre-assessment
 * review
 * presentatin follow-up
 * quizzes

Things to consider
 * classroom management
 * make sure focus is on curriculum/content
 * grouping/station work
 * etiquette and expectations (chat behavior)
 * sending/submission strategies

Student voices
 * "doesn't feel like learning"
 * "learning is fun"

Global Perspective (if you're brave enough)
 * students can also play against other students globally
 * some games automatically track student progress and results can be compared

Millennials as Teachers
 * Gaming Generation (computer, phone, online)
 * Handheld Devices (pda, phone, iPod, texting)

camilla_gagliolo@apsva.us